#include "Player.h"

namespace Facets {
	
	Player::Player(const core::vector3df& pos, const core::vector3df& dir) : 
		Object(pos, dir), Entity(pos, dir) {
	}
	
	Player::Player(const core::vector3df& pos, const core::vector3df& dir, s32 ms) : 
		Object(pos, dir, ms), Entity(pos, dir, ms) {
	}
	
	Player::Player(const core::vector3df& pos, const core::vector3df& dir, s32 ms, s32 as, s32 ss) : 
		Object(pos, dir, ms, as, ss), Entity(pos, dir, ms, as, ss) {
	}
	
	Player::~Player() {
	}

}